The Baker (C++, SDL)
strategy/sim
Developed: Mar 21 - Mar 27 2012
Balance the business needs of your bakery, and work for a strong town economy:
- Each business is autonomous, with its own needs and wants
- A robust and detailed economy is simulated
- Save your money, or buy luxury goods to get bonus time
Created as part of the February 2012 Experimental Gameplay Project :
- Created in 7 days
- Aims to teach the player about the Broken-Window Fallacy
Credits:
- Design, programming - Tim Gurto
- Art - Michael Chu