The Baker

(C++, SDL)

strategy/sim

Developed: Mar 21 - Mar 27 2012

Balance the business needs of your bakery, and work for a strong town economy:

  • Each business is autonomous, with its own needs and wants
  • A robust and detailed economy is simulated
  • Save your money, or buy luxury goods to get bonus time

Created as part of the February 2012 Experimental Gameplay Project :

  • Created in 7 days
  • Aims to teach the player about the Broken-Window Fallacy

Credits:

  • Design, programming - Tim Gurto
  • Art - Michael Chu