Circumstances of My Accident (C++, SDL)
platformer prototype
Developed: Sept 2010 - Oct 2010
This game encompasses the basic features and controls of a standard platformer:
- Moving around the world
- Collecting and firing ammunition
- Killing monsters and a final boss
Project for university's Game Design Workshop:
- Was programmer and co-designer in a group of four
- Awarded the Microforte COMP4431 Prize for best game prototype
Built multiple tools to assist with development and design:
- Integrated functionality to track players' actions, and to graphically aggregate playtesting data
- Sprite animator and spritesheet generator (using C++)
- Level editor (using Visual Basic)
Credits:
- Design - Tim Gurto, Dominic Gurto, Katherine Primrose, David Lee
- Programming - Tim Gurto
- Art, animation - Katherine Primrose
- Sound, music - Dominic Gurto